![]() ![]() It's XML so it would be a simple Download Shimrod's Mod > Open Shimrod's Mod in S4PE > Extract Game XML > Search Game XML for Used Files > Import XML into New Mod File in S4PE > Update Files > Save > Search XML for Updated NPC Roles > Update Mod > Update Files > Save > TestĪs long as the XML hasn't been changed in association to the NPC roles it shouldn't take more than a minute per file. ![]() That said, everyone and their mother has been updating his mods for him in his multiple absences so it should be, technically, okay if you modify it for personal use. It's out of date and he is very particular about his mods (something in his TOU indicates that no modification is allowed). That would technically be enough for me, but I am mostly bugged by the names the randomly created townies get - they are kinda unpronounceable and hard to keep apart. I do have MC Command, which keeps the game from creating random families, but not single sim households needed for service, being joggers, etc. ![]()
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